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FLASH EVENT <label>

Description:
This command simply redraws the specified event giving it a selected
or picked look.  Note that this command has the effect of activating the
event region being redrawn.  Note that this command has no effect on
event regions that lack a physical object.

Syntax:
FLASH EVENT <label>

Arguments:
<label> is a label name assciated with a region in the event array.

Example:
FLASH EVENT "button one"                  // flash the button

         Purpose: Redraw a button
 Mapped Function: __FlaEventRegion() contained in GLLIBR.PRG.
   dGE functions: None.
   Other GL UDFs: __ScanObjects,__ActIconButton(),__ClrIconButton()
                  __HandleError()
System variables: _handles_[]
System constants: None.

See Also:

See Also: __FlaEventRegion()
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